For every three levels you clear, you will come across a room that has glowing beer – you can only drink one, and once you do, it will send you back to your home. The games doesn’t make it any easier for you if you find yourself dying a lot – take it in stride and play more carefully.ĭown in the Cooler, the objective is to go from one section of the map to the next.
There’s even a mailbox system where you can store or take out gear at the post office or in mailboxes found in the Coolers. However, there is a TP (toilet paper) bank for gear shops and chests at your house to store your gear. But another lone wanderer shows up out of nowhere to replace the one that died, so don’t become too fixated on your character’s appearance. Death is permanent and will cause you to lose whatever loot you carry.
I should also mention that Wasted contains a rogue-lite twist to it. As you traverse spin-off cities in California and Nevada, you are destined to meet compellingly-comical characters whose dialogue, spot-on voice acting, and quest details will gladly make-up for their shallow depth. The player takes on the role of just another wastelander in America’s west coast on the same mission with the same purpose as everyone else: to go spelunking for epic loot. So, what gets these characters to wake up in the morning and live out their seemingly-dull existences? The pursuit of radioactive alcohol rumored to exist in the darkest depths of the Coolers. Oh, and in keeping with a recurring Adult Swim trend, the culture is continually stuck in the 80s.
Those that toughed it out on the surface were brawling brutes that lacked any significant intellect. Many died due to radiation poisoning, and the few became radioactive zombies. In the same vein as Fallout 4, people were supposed to be cryogenically frozen – but it backfired. The fortunate paid their way into underground shelters that are called (and strangely look like) Coolers. The story is set in the aftermath of a 1980s simulation of a cold war nuke-out. I find that its choice adds to the game’s bizarre environment and quirky combat style you’re going to read about. I happen to love this style when it comes to more humorous games, but I get that it doesn’t work well with everyone. When it comes to the game’s art design, it’s all done in that Borderlands-y cell-shaded look. If you’re reading this and think that the concept is sacrosanct, I can only assure you that the attention to detail they spent in understanding the respective games they reference makes the genre-bending aspect seem tasteful. The result is an in-depth action RPG that exists to mock how seriously the Fallout franchise takes itself with over-the-top quests, surreal characters, and a shift from hoarding bottle caps or working under factions to drinking rare radioactive beers and stuffing your pockets with as much toilet paper (the game’s currency) as you can find. Podunkian were passing around pints as they philosophized Wasted’s underlying premise: What would the lore-rich post-apocalyptic environment of Fallout: New Vegas look like with Borderlands‘ art style and zany story line? As I imagine it, the developers over at Mr.